jsMorph is a morphing - motion - tweening framework that knows what you need to do... get going!
It's a nice ensemble of best timing, fast, smart and resource saving algorythms and convenience.
"Time is precious (so are resources),... timing is the key!"
'Old school' animation still has its right to exist especially when its so fast, small and handy as jsMorph.
This accordeon box demonstrates what jsMorph can do.
It's an unordered list with H2s and DIVs in it, being controled by a tiny javaScript. See demo of accordeon in the Tutorial section.
The following links show you what you'll find on this site
The fron page of jsMorph with all the features listed.
The download page that explains how to use jsMorph with the additional easing functions.
Find also some functions used in the demo / tutorial section.
See all the methods and other things you need to know to get jsMorph work for you on the documentation page.
Find some useful demos here like:
- Slide show transitions
- Bouncing ball
- Menu demo
- Accordeon box bars
- Chart bars
- Loading spinner
- iPhone UI demo
- Image / content slider
Find more tutorial demos that explain how to use jsMorph and how it works.
Have fun exploring the new animation engine jsMorph.
jsMorph is a pure javaScript animation framework that can manipulate almost any and multiple stylings of multiple HTML elements. It auto detects start positions, auto converts units, automatically adjusts rendering speed and corrects time leaks for smoother rendering experience.
Even if used for queued multiple elemets, jsMorph can do single or grouped triggering as well as handling plenty of unique or overall callback functions.
All methods within jsMorph are chainable for less hassle and codeing!
jsMorph can also be used for converting units to pixels or any other unit ( em, pt, pc, in, cm, mm, ex, % ).
jsMorph has a smartly timed rendering engine that can do more at a time and a cueing system for many manipulations to many elements at the same time. jsMorph is also friendly to your memory and CPU due to its 'green' resource saving core.
jsMorph is under MIT & GNU General Public License Version 2 license.
This makes usage even more flexible ;o)
Have fun with it.